AI Insights · Timothy · July 2021
Top 5 Drama Games Performance in France Q2 2021
Discover the performance trends of the top 5 drama games on a unified platform in France during Q2 2021, with insights into downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends in the performance of the top 5 drama games in France on a unified platform, with data sourced from Sensor Tower. Here's a detailed look at how each game fared in terms of downloads, revenue, and active users.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a consistent performance in weekly revenue, peaking at approximately $111K in the first week of April and maintaining figures around $98K to $111K throughout the quarter. Weekly downloads varied, reaching a high of 26K in early April, but ended the quarter with around 17K. Active users showed a slight fluctuation, peaking at 107K in the first week of April and closing the quarter at 106K.
Time Princess: Pearl Girl by IGG.COM saw weekly revenue peaking at $43K in the first week of April, with a general downward trend to around $23K by mid-June, before recovering to $38K at the end of June. Downloads started strong at about 18K but saw a sharp decline, ending the quarter at just under 4K. Active users started at 59K, with a gradual decline to 42K by the end of June.
Romance Fate: Story Games from HIGGS TECHNOLOGY CO., LIMITED maintained a steady weekly revenue, peaking at around $30K in the second week of May. Downloads showed an increasing trend in early Q2, peaking at 11K in May, and stabilized at approximately 7K by the end of the quarter. Active users demonstrated growth from 21K to 25K by the end of June.
Tabou Stories®: Love Episodes by nanobitsoftware.com had its weekly revenue peak at $20K in early April, with a gradual decline to $10K by the end of June. Downloads fluctuated, peaking at 11K at the end of May, and ending the quarter with around 9K. Active users showed an initial increase, peaking at 47K in mid-April, and then gradually declined to 39K by the end of June.
Journeys: Romance Stories from Gameloft showed strong weekly revenue growth, peaking at $25K in early May, and then stabilizing around $12K by the end of June. Downloads peaked at nearly 15K in early May and ended the quarter with about 10K. Active users consistently grew from 37K in late March to 56K by early May, before settling at 43K by the end of June.
For more detailed insights and data, visit Sensor Tower.